More about the gameplay aspect of Save the World
December 18, 2018
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But, before I explain how those things work, I’m going to explain the premise of the game.
You’re one of the few survivors of a post-apocalyptic storm, a storm that caused, quoting the game, ‘95% of the world’s population to vanish.’ You start off by running through a field of husks (the zombie-like creatures you fight in the game) towards a voice you hear over the radio. You run inside of a base they had set up, which is henceforth referred to as ‘Homebase.’ The person inside is a robot called RaY, who is basically your mentor throughout the game. RaY sends you off on missions, helps you reach new survivors, explains what to do during missions, unlock new zones, and a lot more.
There are multiple ‘Zones’ in Save the World, but you can’t immediately reach them all. You need to increase your power level, which is not affected by your heroes and guns. Increasing your power level can be complicated, but I’ll briefly explain it this way: you can unlock and level up survivors, then put them in certain squads: the better the survivor, the higher your level goes. You can also increase your power level by increasing your fortitude, offense, resistance, and tech stats, which increase your ability to have more health, do more damage, be able to absorb damage, and have your combat abilities or defensive abilities work better, respectively.
There are four zones in total, each one unlocked at a certain power level. The first one is called Stonewood, which you unlock just by starting the game. Once you get up to power level 19, however, you need to move onto the next zone, which is called Plankerton. Plankerton’s power level ranges from 15-46, then the next zone called Canny Valley is levels 40-70, then the final zone, which is called Twine Peaks, ranges from 70-100. There are other zones, but they’re seasonal or limited to certain events, one of the most recent events being Fortmares, which was done for Halloween. Fortnite had a new map designed for it, called Hexylvania; the map comes back for about a month each year.
Now, finally, let’s go over hero types, or hero classes. You have soldiers (my personal favorite class), ninjas, outlanders, and constructors.
The soldier class is generally able to take more hits, and has perks that help you fire guns faster, have more ammo in your guns, throw grenades and so on, but isn’t as fast with the actual killing of husks than ninjas or outlander are.
The ninja class has perks that allow them to move and kill husks faster, but is a lot weaker because of it. They also have good AoE abilities (area of effect) that can allow them to take out many husks very fast.
Outlanders are good for farming (gathering materials) fast. Most, if not all of them, have an ability that lets them punch through buildings quickly to gather materials fast. They also have, like ninjas, a good AoE ability. Outlanders generally come with either T.E.D.D.Y or shock tower, T.E.D.D.Y being a giant, robotic bear that stays around for about thirty seconds shooting husks, or the shock tower being a player-sized metal tower that sends out waves of electricity that stagger and stun enemies, while dealing damage.
Last but not least, constructors are a class that focus on keeping your defenses safe. Frankly, I don’t know too much about them because I like using classes that are better for fighting, but I do occasionally use them.
The ability almost all constructors have is B.A.S.E. This is an item that can be placed down on your defenses which upgrades and strengthens everything within a certain radius, the radius being shortened or lengthened depending on the hero. Some constructors also have an ability called Bull Rush, which creates a shield and shoots you forward, allowing you to knock enemies away.
Fight the Storm comes in four variations; category one, two, three or four. The mission requires you to place an ‘Atlas’ which you have to defend, the Atlas basically being a big laser that shoots some of the storm clouds and takes eight minutes to power up. You need to defend the Atlas by building around it with wood, stone, or metal, wood being the weakest and metal the strongest. But, the more Atlas’s there are the harder it is to do, because you would need to use more resources covering them up and the more Atlas’s there are the more husks that spawn and trying to break through your buildings and try to damage them. If your Atlas gets destroyed, you fail the mission.